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Mar. 17th, 2014 05:31 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
It begins early in the morning, a little while after the questors have departed. Campers have gone about their day as normal, but seem to be forgetting things - from where they left their sword to the name of a friend. It might take a while for everyone to realize that something is amiss.
And just what is that thing? Who knows. But Muninn sure does seem happy...
[NOTE: This is the first player suggested plot, courtesy of our resident Odin, Chloe! The memory loss will last until the 21st, when the questors return by which point if Rhys hasn't managed to return the memory to your camper they'll, well, return. We do want to note, however, that if you want to go the route of forgetting something big it should be gradual! We don't think Muninn would go on a binge right away because that would send up many red flags! So give it a day or two before forgetting something like the Battle of Manhattan.]
And just what is that thing? Who knows. But Muninn sure does seem happy...
[NOTE: This is the first player suggested plot, courtesy of our resident Odin, Chloe! The memory loss will last until the 21st, when the questors return by which point if Rhys hasn't managed to return the memory to your camper they'll, well, return. We do want to note, however, that if you want to go the route of forgetting something big it should be gradual! We don't think Muninn would go on a binge right away because that would send up many red flags! So give it a day or two before forgetting something like the Battle of Manhattan.]