Mar. 17th, 2014

making_good: (dick move bro)
[personal profile] making_good
[Have a green girl glaring at the rainbow. She got over her IM suspiciousness for this very important message.]

If I hear one more comment about how I went overboard, or I'm really in the spirit, or how I must get really lucky today, I will skin half this camp alive. I was born this way and it's not for idiots to joke about.

And don't even try to pinch me. [Logic dictates that you do the opposite, but that's not everyone's strong suit.]
wordtechgodhood: (18 ~ Of how things used to be)
[personal profile] wordtechgodhood
[IM]
[He's in the Hermes cabin for the IM, giving a small tap of two fingers off his temple before he speaks.]

'S up. So, uh, I got a question. Stop me if it's one you've heard before. I've no problem with new arrivals, you know, the more the merrier and all but with four different pantheons slowly trickling in.. what happens when we run out of beds.

[One hand lifts to wave off the Iris Message, then he pauses to add--] Speakin' of new arrivals, if you haven't seen me around, I'm Dave Strider. Son of Janus, Third Cohort Legionnaire. Yo.

[--before ending the message.]

[Action]
[He can be caught in cabin eleven for about an hour after that, then he's out by the lake pacing back and forth up a small section the shore. Occasionally he stops to write something in a notebook. It's full of scribblings, some pages just entirely crossed out lines, some are full of doodles instead of writing and it's well within range for someone to grab if Dave doesn't have hold of it at the time.

What writing isn't crossed out - and is actually legible - looks like slam poetry.

When he's pacing, he's muttering to himself and tapping his pen against his free hand in a disjointed rhythm. Now and then he'll stop, sway back on his heels and rub a hand through his hair or just look up at the sky, swearing under his breath.

Okay, so he's looking more than a little stir-crazy right now.
]
greekchorus: (Default)
[personal profile] greekchorus
It begins early in the morning, a little while after the questors have departed. Campers have gone about their day as normal, but seem to be forgetting things - from where they left their sword to the name of a friend. It might take a while for everyone to realize that something is amiss.

And just what is that thing? Who knows. But Muninn sure does seem happy...


[NOTE: This is the first player suggested plot, courtesy of our resident Odin, Chloe! The memory loss will last until the 21st, when the questors return by which point if Rhys hasn't managed to return the memory to your camper they'll, well, return. We do want to note, however, that if you want to go the route of forgetting something big it should be gradual! We don't think Muninn would go on a binge right away because that would send up many red flags! So give it a day or two before forgetting something like the Battle of Manhattan.]

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Half-Blood Hill

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